Gregory Chalenko, headshot I've been working as a Compositor since 2003. During this time I participated in pre- and post-production of multiple TV commercials, series and major Hollywood blockbusters such as Dune, Men in Black, Godzilla, Deadpool, Blade Runner 2049, Mission: Impossible and others.

Compositing is a process of bringing together various raw materials, including live footage, still images, CG renders and more, in order to produce separate photorealistic or artistic-looking shots. These shots are then put together by editors into the cut which makes up the final product, be it a movie, animated feature or a commercial.

Modern compositing software such as Blackmagic Design Fusion or Nuke from The Foundry offers not only solutions for compositing itself, but also quite powerful particle simulation tools. I've always liked to take full advantage of these possibilities to generate photorealistic smoke, fireworks, sparks, muzzle flashes, snow, rain, bird flocks and other effects whenever the projects required them.

Apart from performing my primary duties, I've been doing a lot of research and development, which resulted in multiple compositing-related articles and custom made tools. Some of my proprietary techniques were presented on IBC, NATEXPO and FMX before big audiences, and I was also glad to demonstrate some compositing magic on events organized by 3D Powerstore in Düsseldorf.

My main skills are compositing, color grading and particle effects. I also have a good knowledge of math behind image processing, optics and physics of light, color theory, composition and font theory.

Currently I'm working as a Lead Compositor at DNEG (former Double Negative).

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